
Bullet Time Studio / Studio 360
A multi-camera event studio that can be deployed quickly and controlled by a custom application.
Project 1 of 3
Agencies and event professionals
Studio Muybridge supports event professionals and agencies when a project calls for specific technical skills or development capacity.
Montpellier, France · Since 2016
Interactive device, brand activation, installation, game, kiosk, simulator, immersive experience or unconventional project: we step in when an idea needs a custom solution.
You keep the creative work, the project management and the relationship with your client. We act as your technical partner, as reinforcement or subcontractor, on the scope you need.
Beyond off-the-shelf solutions

A multi-camera event studio that can be deployed quickly and controlled by a custom application.
Some concepts need a solution designed specially to bring them to life.
We study your brief with your teams to check feasibility, identify constraints and define the right technical answer. We then develop the building blocks needed to deliver it.
Software, electronics, mechanics, physical interfaces, fabrication: we bring together the skills each project needs, rather than adapting the project to an existing solution.
Explore our expertiseReinforcement or subcontracting
You keep the creative work, the project management and the relationship with your client.
Our role is not to take your place.
We work alongside your teams, visibly or discreetly depending on the project, to take on its technical development.
You can involve us from the consultation or tender stage, to explore an idea or an innovation to propose to your client, with a brief that is still incomplete, or once the concept is already defined.
Five steps
As reinforcement or subcontractor, on the scope you need.
Analyse the brief, identify constraints, study feasibility and define a realistic technical solution.
Test an interaction, a technology or a mechanical principle before committing to the full build.
Create the software, electronics and systems the device needs to work.
Design, produce, assemble and make the different parts of the device work together.
Make the system reliable and anticipate the constraints of using it in the field.
We can take on this whole chain, or only the technical part you need.

An interactive multiplayer quiz with 9 desks and 27 illuminated buzzers.
An interactive experience can need much more than a screen and an application.
We can make software, electronics, sensors, buttons, RFID, motors, lighting, screens, cameras, mechanical devices or virtual environments work together within a single project.
This approach lets us develop specific solutions for your productions.
And when the solution does not exist yet, we develop it.
Built for the field

Designing and developing robust, customisable photo booths suited to the demands of events.
A device can work perfectly during a demonstration and become a problem once it meets real conditions.
Transport, installation, repeated handling, use by different teams, use by the public: these constraints are part of the development.
We aim to design systems that are reliable, maintainable and simple to operate, taking their environment of use into account from the start.
When the project requires it, we also develop the control interfaces and tools that let the on-site teams operate the device simply.
Before we start
No. A short, precise assignment has its place. It can stand alone or become part of a longer collaboration.
Yes, under terms agreed together. The relationship with the end client, credits, publication rights and confidentiality are defined at the start.
As soon as technical feasibility affects your proposal, or when you have a specific development need. If the date is already fixed, tell us so we can assess the scope.
That is not our usual way of working. We prepare the device and its handover. Occasional on-site presence or remote assistance can be arranged depending on the technical needs.
The next step
An idea, a tender or a specification: get in touch. We work with your teams to define the most useful scope of work and join you on your project.