
Vbyk
An electric bicycle simulator combining virtual reality, physical controls and content that raises awareness of urban mobility.
Projects
Discover a selection of projects where Studio Muybridge has contributed its skills: interactive devices, installations, simulators, immersive experiences and custom solutions combining software, hardware, electronics, mechanics and fabrication.
Talk about your project
An electric bicycle simulator combining virtual reality, physical controls and content that raises awareness of urban mobility.

A multi-camera event studio that can be deployed quickly and controlled by a custom application.

An interactive map on two large screens, including a touchscreen, for exploring investment in Marseille’s schools.

Developing an electric kick scooter simulator combining real riding, a virtual environment and physical movement.

Software in the studio’s range for supervising VR headsets from a PC and managing their applications locally.

Developing custom physical controls to directly operate a virtual camera and its parameters in Unreal Engine.

Designing and developing robust, customisable photo booths suited to the demands of events.

Video and motion design content for interactive kiosks presenting Tissot watches.

Children create a fish on a touch table before watching it join a virtual aquarium.

A custom central enclosure that brings together multiple receivers connected to external sensors.

An interactive product presentation corner for the Schwarzkopf area of Henkel’s showroom in Düsseldorf.

A real-time interactive experience for exploring lost shipwrecks by controlling a submarine with a joystick.

A standalone cabinet designed to record interviews in shot/reverse shot and stream them in real time to a remote control room.

Photogrammetry scans of sculptures from the Panathenaic Frieze and a touchscreen application for 3D exploration.

An online game that raises awareness of recycling.

A tablet contest game deployed at dealerships for the launch of the Peugeot 208.

A 2D game on a large touch table about water management.

Cabinets dedicated to deploying and managing multiple VR headsets.

Software for running 360° video sessions across multiple VR headsets, with synchronised playback and administrator controls.

A 2.30-metre lamp combining projection and touch interaction as an interactive technical demonstrator.

An animated chandelier that responds to presence in a stairwell.

A compact, portable, all-in-one interactive projection system that turns a table, floor or wall into a touch surface.

An FFmpeg utility for batch-processing motion capture videos and building custom processing pipelines.

A virtual reality boat simulator in a flight case, designed to introduce maritime rules at trade shows.

A fully active paragliding simulator designed as a technical demonstrator and event installation.

Touchscreen applications and interactive trails across multiple stations to enrich the visitor experience.

An interactive multiplayer quiz with 9 desks and 27 illuminated buzzers.

A virtual visit to the chapel on a large panoramic screen, controlled with a joystick.

Centralised control of an immersive training room covered in video projections.

A VR training room for simulating scenarios in an airport environment.

A web game with short challenges to strengthen team cohesion.

A collaborative serious game played live on networked tablets, designed to share company values through a collective experience.

Compact, mobile formats derived from Jukebox VR cabinets.

An in-store brand experience and activation installation combining lighting, scent diffusion, presence detection and interaction.

A standalone unit for interactive 4K projection onto different surfaces.
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